Polishing Uncharted 3 – GDC
In this 2012 GDC session, Naughty Dog's Benson Russell goes over the approach and principles that Naughty Dog uses to make games like Uncharted 3 as polished as possible.
How Super Mario Mastered Level Design
How does Super Mario Bros teach you to play purely through level design? Game Designer Dan "OtherDan" Emmons breaks down the mechanics and offers a lesson in game design techniques.
How Miyamoto designs a game
Take a look at the inventor of Mario, Shigeru Miyamoto's design philosophy explained.
Full Speed Flying in VR
VR is a game changer when it comes to immersion. However, as a new medium, VR also comes with new challenges.
The Key to Improve Your Gaming Skills
We look at people who are better than us and define ourselves subconsciously as being lesser. We battle those with higher skill and we simply feel powerless, we go up against massive challenge and we feel limited by our skill level.