Here’s an analysis of a game that describes how the form and the function blend together nicely in the game design of Samurai Shodown. Inspired by traditional martial arts, the game’s core combat rules blend in ways that make fights feel like cinematic samurai duels.
Stanislav Costiuc, Lead Game Designer at Ubisoft created his YouTube channel Farlands, dedicated to video games and video game design. His goal is to provide analysis of the inner workings of games, to share his knowledge as well as engage in conversation with both developers and players alike.
Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown.
This YouTube channel's mission is to tell authentic stories about video games, the people who make them, and those who play them.
Each episode of The Psychology of Video Games Podcast features a discussion with a different expert on a specific topic about psychology and video games.
God of War was built around three core pillars that would influence all design decisions for the project: Combat, Father/Son, and Exploration.
In this 2012 GDC session, Naughty Dog's Benson Russell goes over the approach and principles that Naughty Dog uses to make games like Uncharted 3 as polished as possible.
How does Super Mario Bros teach you to play purely through level design? Game Designer Dan "OtherDan" Emmons breaks down the mechanics and offers a lesson in game design techniques.
Take a look at the inventor of Mario, Shigeru Miyamoto's design philosophy explained.
VR is a game changer when it comes to immersion. However, as a new medium, VR also comes with new challenges.