Inside Valve: Making Half-Life: Alyx for Virtual Reality
Watch an interview with Valve's Robin Walker and Greg Coomer for an in-depth conversation about designing Half-Life: Alyx to showcase the potential of virtual reality and lessons learned during development
About Intrisinc and Extrinsic Rewards
Different Strokes for Different Folks. We all play games for different reasons; some for experiencing the visual wonder of exploration, others for a sense of control or dominance over foes, others to experience a strong, engrossing narrative.
Noclip
Check out this digital museum of video game levels.
Brownboxing: The Secret to VR Development
Schell Games’ Shawn Patton has a remarkably low-fi way to develop VR games: Building your environments in reality with arts and crafts—aka brownboxing.
The origin of Flow
Watch Mihaly Csikszentmihalyi's Ted Talk to learn more about the Flow.
Games for Change
Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.