Watch an interview with Valve's Robin Walker and Greg Coomer for an in-depth conversation about designing Half-Life: Alyx to showcase the potential of virtual reality and lessons learned during development
Different Strokes for Different Folks. We all play games for different reasons; some for experiencing the visual wonder of exploration, others for a sense of control or dominance over foes, others to experience a strong, engrossing narrative.
Check out this digital museum of video game levels.
Schell Games’ Shawn Patton has a remarkably low-fi way to develop VR games: Building your environments in reality with arts and crafts—aka brownboxing.
Watch Mihaly Csikszentmihalyi's Ted Talk to learn more about the Flow.
Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
Here’s an analysis of a game that describes how the form and the function blend together nicely in the game design of Samurai Shodown. Inspired by traditional martial arts, the game’s core combat rules blend in ways that make fights feel like cinematic samurai duels.
Stanislav Costiuc, Lead Game Designer at Ubisoft created his YouTube channel Farlands, dedicated to video games and video game design. His goal is to provide analysis of the inner workings of games, to share his knowledge as well as engage in conversation with both developers and players alike.
Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown.
Les balados de la série « The Psychology of Video Games » (La psychologie des jeux vidéo) comportent des discussions avec divers experts à propos de sujets particuliers touchant la psychologie et les jeux vidéo.