Samurai Shodown: Form + Function
Here’s an analysis of a game that describes how the form and the function blend together nicely in the game design of Samurai Shodown. Inspired by traditional martial arts, the game’s core combat rules blend in ways that make fights feel like cinematic samurai duels.
Farlands
Stanislav Costiuc, Lead Game Designer at Ubisoft created his YouTube channel Farlands, dedicated to video games and video game design. His goal is to provide analysis of the inner workings of games, to share his knowledge as well as engage in conversation with both developers and players alike.
Game Maker’s Toolkit
Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown.
Crowdfunded video game documentaries
This YouTube channel's mission is to tell authentic stories about video games, the people who make them, and those who play them.
Les balados « The Psychology of Video Games »
Les balados de la série « The Psychology of Video Games » (La psychologie des jeux vidéo) comportent des discussions avec divers experts à propos de sujets particuliers touchant la psychologie et les jeux vidéo.
Comment Santa Monica Studio a-t-il si bien exécuté l’exploration dans God of War?
God of War a été conçu en fonction de trois piliers principaux qui ont influencé toutes les décisions de design pour le projet : le combat, la relation père/fils et l’exploration.