Each episode of The Psychology of Video Games Podcast features a discussion with a different expert on a specific topic about psychology and video games.
God of War was built around three core pillars that would influence all design decisions for the project: Combat, Father/Son, and Exploration.
In this 2012 GDC session, Naughty Dog's Benson Russell goes over the approach and principles that Naughty Dog uses to make games like Uncharted 3 as polished as possible.
How does Super Mario Bros teach you to play purely through level design? Game Designer Dan "OtherDan" Emmons breaks down the mechanics and offers a lesson in game design techniques.
Take a look at the inventor of Mario, Shigeru Miyamoto's design philosophy explained.
VR is a game changer when it comes to immersion. However, as a new medium, VR also comes with new challenges.