The Rational Level Design course is divided into 5 chapters, 11 missions, 4 design practice, one final activity and one final exam. In each chapter, students will have to complete trials and final challenges in order to gain experience points (XP). The experience points (XP) will allow them to unlock their next mission and earn keys.
The keys will allow them to unlock rewards: Gameplay Analysis Video and Expert Videos. Earning Experience Points will also allow them to level up in the Leaderboard. Students who reach the top of the Leaderboard will also be viewed as a reference for the other students. It is part of their responsibility to help out and answer questions from their fellow game creators in the Q2A.
As students progress through the course, they will discover the story of Sitara, a Grey hat hacker, Artist and Hacktivist. Just like her, students will practise their skills and challenge their knowledge to progress through the second part of the Odyssey. The story of Sitara will evolve along with their own learning journey.