The Psychology of Video Games
Each episode of The Psychology of Video Games Podcast features a discussion with a different expert on a specific topic about psychology and video games.
Each episode of The Psychology of Video Games Podcast features a discussion with a different expert on a specific topic about psychology and video games.
God of War was built around three core pillars that would influence all design decisions for the project: Combat, Father/Son, and Exploration.
In this 2012 GDC session, Naughty Dog's Benson Russell goes over the approach and principles that Naughty Dog uses to make games like Uncharted 3 as polished as possible.
How does Super Mario Bros teach you to play purely through level design? Game Designer Dan "OtherDan" Emmons breaks down the mechanics and offers a lesson in game design techniques.
Take a look at the inventor of Mario, Shigeru Miyamoto's design philosophy explained.
VR is a game changer when it comes to immersion. However, as a new medium, VR also comes with new challenges.
We look at people who are better than us and define ourselves subconsciously as being lesser. We battle those with higher skill and we simply feel powerless, we go up against massive challenge and we feel limited by our skill level.