Discover our methods and tools to help design a game with fun and deep mechanics.
ACT I: RATIONAL GAME DESIGN
Discover our methods and tools to help design a game with fun and deep mechanics.
COURSE OBJECTIVES:
Upon completion of this course, students will be able to:
- Adopt rational game design to create fun and innovative games.
- Improve productivity from conception to production.
- Use their gained knowledge of rational game design and create their very own game concept.
- Share a common vocabulary with their community of practice.
- Learn to define design principles and terminologies currently used by Ubisoft’s developers.
- Share new ideas and explore different design methods.
- Understand the importance to communicate their ideas with their game development community by giving them measurable values.
STRUCTURE
The Rational Game Design course is divided into 6 chapters and 16 missions. In order to explore and conquer new territories, students will have to journey through different parts of this world.
As they progress through the course, students will discover the epic story of Nagato, a shinobi warrior. Just like him, they will practice their skills and challenge their knowledge to progress through the first part of the Odyssey. The story of our hero will evolve along with their own learning journey.
COURSE CERTIFICATE
In order to complete the Rational Game Design course and get their completion certificate, students will have to complete the following requirements:
- Obtain a minimum of 12000 XP
- Complete their final exam with a grade of 60% or more
- Complete their final activity
COURSE SETTING
The first Act of our program takes place in a fictional setting based on Ubisoft’s For Honor game franchise.
For Honor is an action fighting game, set in a medieval fantasy world.